Multi-agent crews
A planner breaks your prompt into tasks. Builder, Scripter, Artist and QA agents work in parallel on a shared task board, and each one stays in its lane.
Download the native desktop app and start building across the entire evolving UGC space in seconds. Run immediately on our built-in managed AI pipeline (with monthly API tokens included) or link your existing Claude, ChatGPT/Codex, Cursor, or Grok subscription, while a crew of agents plans, builds, scripts, models, and playtests your project.
A planner breaks your prompt into tasks. Builder, Scripter, Artist and QA agents work in parallel on a shared task board, and each one stays in its lane.
Agents compile Verse or Luau, launch playtests, read the output log, capture the viewport and fix their own errors before they hand anything back.
Every change set is snapshotted first. Review the diff, approve risky actions, and roll the whole project back to any checkpoint in one click.
Generate meshes from text or images, retopo and UV, swap materials, batch-rename and fix pivots, then drop them straight into your level or place.
Pull devices, templates and models from UGCMarket and your own libraries. VerifyUGC checks a creator before their asset ever touches your project.
The same crew, tools and checkpoints work across UEFN, Roblox Studio, Three.js / Web Games, and emerging 3D engines. Port a mechanic from one engine to another without starting over.
Sign in with your Discord account to download the native installer. It sets up the editor bridge and registers the MCP harness automatically.
UGCAdaptr indexes your level, scripts and assets so every agent starts with the full picture of what is already in your scene.
Describe what you want. Watch the task board, approve what matters, and playtest the result when QA marks it green.
Set which actions run on their own and which wait for you. Deletes, publishes and large refactors pause for approval by default, and every step is one click from undone.
| Capability | UGCAdaptr | Single-engine MCP bridge |
|---|---|---|
| Platforms | Multi-platform UGC adapters (UEFN, Roblox, Three.js / Web Games & emerging engines) | Locked to one engine |
| Agents per task | A coordinated crew in parallel | One agent at a time |
| Self-verify | Compile, playtest, read logs, retry until green | Varies; often manual |
| Undo | Project checkpoint before every change set | Editor undo history |
| Approvals | Per-action rules and diff review | Usually all or nothing |
| Asset creation | Generate, edit and place 3D models | Scripts and instances |
| Marketplace | UEFN Market and Verify UGC built in | Not included |
Every paid plan includes its full value in managed frontier AI API tokens right out of the box, plus 1-click linking for your existing Claude, ChatGPT/Codex, Cursor, or Grok subscription at zero markup.